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Lecture 20: Java Game Development - 20 - Creating Display Modes List
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Lecture 30: Pygame (Python Game Development) Tutorial - 30 - Using Logic to Rotate Images
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Lecture 35: Data Mining and Knowledge Discovery
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Lecture 4: Asymptotic Notation
Lecture 39: Constraint Satisfaction Problems
Lecture 7: Basic Video Compression Techniques (cont)
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Lecture 10: What is Selenium WebDriver
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Lecture 14: Android App Development for Beginners - 14 - Adding Properties to Widgets
Lecture 25: Distributed Transaction Models III
Lecture 23: CLIA; IR Basics
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Lecture 34: Turing machines (TM): motivation, informal definition, example, transition diagram
Lecture 24: Basics of Clustering, Similarity/Dissimilarity Measures, Clustering Criteria
Lecture 10: Recursion II
Lecture 40
Lecture 37: Continued Work with Quad Draw
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Lecture 1: Artificial Intelligence: Introduction
Lecture 2: Discrete source encoding
Lecture 32: metacircular evaluator -
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Lecture 27: Weak and Strong Duality
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Lecture 29: Java Game Development - 29 - Handling Key Events
Lecture 41: How to read/parse the XML data from a file
Lecture 12: Java Game Development with Slick - 12 - How to Change States
Lecture 26: NP - Completeness- II
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